Animator interfering with head look script

Hi guys! After I added the animator to my character, My head bone look script is no longer in effect? I know this is due to the animator overpowering my script to move the bone, but how can I work around this? Thanks!

The animator moves things at the same time as the Update function. If you move your head look to LateUpdate, that’s handled after the animator, and should fix things.

I’m doing that for our game, and it works somewhat well. That being said, the easiest thing is often to add an additional “manual rotation” bone for things you’re going to rotate to script, and don’t have any keyframes for that in the animations. Try LateUpdate first, and if that fails, go for extra bones.