As far as I can see, the Animator is only for fully rigged, human like, animation - correct?
If it can be used for simple animations - like local axis rotation, then please provide an example.
Thx.
You can simply use the ‘animations’ tab which gives you control over Rotation, translation, and scale (over time or frames, depending on your need)
Hit the small button next to the “Heirarchy” that will open a list of tabs. You can add the animations tab from there.
Simply click on your game object you want to animate, add a new clip to it, and make keyframes for your required rotation.
In your code simply call it by
GameObjectName.Animation.Play(“Animation Name”);
Thx KP.