I meant that Animancer should fix the issue of animated values not resetting when you reuse a pooled object, not the issue with locking animated values while active. I haven’t found a solution for that one.
Unfortunately you do currently have to assign an AnimatorController to edit animations. But in Unity 2018.3 they introduced the ability for custom components to provide AnimationClips to the Animation window so I’ve added support for that in the v3.0 update I’m currently working on. I’m planning on releasing a beta once I finish the documentation in a couple of days so people can try it out and give me feedback while I make a trailer video and improve the store page. If it’s a big part of your workflow at the moment I can put together a package of the Lite version for you in the morning.
It would probably be best to send me a private message or post over here if you have any other questions about Animancer so we don’t derail this thread.
Edit: Animancer v3.0 is up on the store now.