Animator messing up with the position of the GameObject

Hi,

I’ve a problem with the animator controller which seems to mess up with the position of the GameObject. It’s the first time it’s happened this one to me. I’ve been doing the same kind operation of applying the same animator controller to different 3D models in other games without problems.

Here is a screenshot of the GameObject structure:

And here is a gameplay video of the result:

Anyone has faced this problem before?

One thing to check is in the avatar configuration - the transform’s position info right when you get in, I have had root offset issues in the past (large root offset?) and It was best fixed by going back fixing it in maya and import as new asset.

1 Like