So basically I have this issue as shown bellow where if I increase my game speed or the game lags, my monsters animation offsets. I use InvokeRepeating to animate the slime for one block and repeat, I use InvokeRepeating often as I have tested with many other traps and works well regardless of lag.
Does anyone have an ideas on where I could start? I assume the problem comes from the animator settings themselves.
[Edit] still stuck on this, need help