Animator not accepting clips

OK, I’ve done animations before, but this one is stumping me. I have an FBX asset with a long animation in the file that’s broken into clips. I have an Animator Component on my GameObject that has the Animator Controller I’ve made. I dragged clips from the FBX file into the Animator Controller. I can see the states, and they’re named after the clips. But the Animator Controller says there are zero clips, and each animation state has it’s Motion field set to none. Of course, animations won’t play.

I’ve tried dragging the the clip into the animator controller. I’ve tried dragging the clip into the state’s Motion field. I’ve tried clicking the button next to the motion field in the state and selecting the clip from the list of clips. The clips show up in the list, but selecting it does not set it within the motion field.

Why is the Animator Controller’s State not accepting the Clip? More importantly, how do I get it to do so?

And just so you don’t think I’m crazy…

Here’s the Animator Controller showing the states that were generated by dragging in the clips. At the bottom you can see the opened FBX where the states are.

And here’s the idle1 State showing the motion is none.

“This is caused by the fact that the animations are set to ‘Legacy’, click on the animation clip, in the very top right of the inspector click the three lines with a down arrow on the left of them, click Debug, Untick Legacy, click drop down again and click Normal, Re-drag animations into your Animator Controller, job done”
Taken from here

Hi, have you found a solution because I got the same problem it just won’t let me pick the animations I made?