I’m trying to set up fps hand animations inside of unity. My approach is to use a generic rig where I attach the gun to the arms, make the animation, then delete the gun from the prefab so then the gun property is “missing” but that’s irrelevant since the animation will only be played in game when the player has that gun hence the hierarchy will be the same as when the animation was made.
I’ve tested this and the animator IS able to find the gun, I can double click on the property and it will become highlighted in the hierarchy. I can also press play on the animation timeline and it will animate the gun, but it DOESN’T work in game. The gun will simply float in midair unanimated. Why is this happening? Am I misinterpreting something?
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