My animator has a transition going from idle to walk called “State” and it goes from integer 1 and 2, but the darn thing won’t shift to my walk animation unless I jump first and its a bummer to fight with this for so long.
Here is my :Player code containing the animator code: link text
can only be reached in the very frame the Space-Key is released (see Unity - Scripting API: Input.GetKeyUp) and since Space is appearantly your Jump-Key, it makes sense that you observe the Transition only happens after jumping.
For example in this animator transitions while Joey_walking_up animation is active animation cant goes bak to idle animation directly but if it is idle it can walk up. Because transition is from idle to walking up not from walking up to the idle. I wish this answers you question.
@jwulf Thank you I was in such a rush to complete the code before my other plans came that I completely overlooked where the code was sitting. Thanks so much