Hi,
I’m changing the character rotation parameter on its control script parameter inside the OnStateUpdate function (different script for animator). I also set the Animator to “Animate Physics” mode instead of normal, I thought that OnStateUpdate would be called like FixedUpdate, but looks like this is not the case.
I tried using all kinds of delta times inside OnStateUpdate, but it is still framerate dependant for some reason. How can I make OnStateUpdate inside animator behave like FixedUpdate?
PS: I’m on 2021.1.7f1
EDIT: Already solved, OnStateUpdate is working properly, found some issue in my code.