Hey!
I have the following code:
float normalizedTime = 0.5f;
animator.Play(“TranslateY5_Z5”, -1, normalizedTime);
The offset seems to occur. The time advances to half way through the animation, but the animation doesn’t proceed to animate. It just stays static. As I understand it the normalizedTime variable should offset the start time of the animation and then it should proceed. Am I missing something?
Your help is much appreciated.