animator.Play() with normalized time not playing

Hey!

I have the following code:

float normalizedTime = 0.5f;
animator.Play(“TranslateY5_Z5”, -1, normalizedTime);

The offset seems to occur. The time advances to half way through the animation, but the animation doesn’t proceed to animate. It just stays static. As I understand it the normalizedTime variable should offset the start time of the animation and then it should proceed. Am I missing something?

Your help is much appreciated.

Is this code in an Update, or similar, function? That would make the animation appear to freeze in place.

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