Animator prevents gravity?

this video will explain it

Help will be much appreciated! :slight_smile:

Thanks

Did you try,
Apply root motion
[×] Animate physics

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yeah, i got it working, it was my jumping animation that was preventing it for some reason.

thanks

Without knowing much about your code, I’m guessing that your jumping animation is modifying the position of your sprite. Since the animator component’s instructions overrides the rigidbody component, the animator is stating where the object should be in the world at each point in the animation.

I would recommend A) Apply force to your sprite to make it pop in the air, rather than putting that tweening in the animation and B) if you need to modify position in an animation, create an empty game object first, then make the sprite that will be moving a child of that game object.