Animator reset issue

Hi,

Anyone having issues resetting the animator in 5.6?
I am using object pooling for my enemies and I find the animator in the same state it left off and with the same parameters before they are despawned.

Is this a change by design in 5.6? It was working fine in 5.5.2.
I tried to use the Rebind function but it didn’t work.

Hi Rafael,
Could you please file a bug report with a minimal reproduction case and reply in here with the case #? You can find information on how to file bug reports here: https://forum.unity3d.com/threads/a-guide-to-being-an-effective-beta-tester.402777/

Done. (Case 896460)
Thanks