animator.SetBool from behavior in that same animator?

In my Player Animator, I’ve added this to an animation’s behavior:

public class Attack_Finished : StateMachineBehaviour
{
    public Animator animator;

public void OnStateExit()
    {
        animator.SetBool("Attacking", false);
    }

}

However, when I try to set the animator in the Inspector, the Player animator doesn’t show.

How then do I have a bool in the animator set from inside that animator when an animation ends?

Since the bool change corresponds to a mouse click, I worked around it by detecting a click in my PlayerController and setting one bool there that in turn modifies the one in the animator.

        if (Input.GetMouseButtonDown(0))
            Attacking_Sword = true;
        else
            Attacking_Sword = false;

        if (Attacking_Sword == true)
            animator.SetBool("Attacking_Sword", true);
        if (Attacking_Sword == false)
            animator.SetBool("Attacking_Sword", false);

Of course, this might only work for others if they face that priblem in a similar context.