Animator Sharing Among Different Objects

I want to create an intro scene for my project and I use animator for that. I need 3 different objects to share same animator paramaters. In other words, when I change a paramater from script of one of these objects, other one’s should be changed. I change Start paramater value here.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AnimationPlayer : MonoBehaviour
{
    [SerializeField] private Animator menuAnimator;
    [SerializeField] private PlayerUnitSpawner playerUnitSpawner;
    [SerializeField] private EnemyUnitSpawner enemyUnitSpawner;

    [SerializeField] private GameObject introArcher;
    private GameObject introZombie;

    private bool archerAlive = false;
    private Animator myAnimator;

    private void Awake()
    {
        myAnimator = GetComponent<Animator>();
    }

    public void IntroScene()
    {
        StartCoroutine(StartIntroScene());
    }

    private IEnumerator StartIntroScene()
    {
        yield return new WaitForSeconds(menuAnimator.GetCurrentAnimatorStateInfo(0).length);
        myAnimator.SetBool("Start", true);
        introArcher.GetComponent<Animator>().SetBool("ArcherIn", true);
    }
}

For AnimationPlayer gameobject , “Start” paramater turns out true


But other gameobject IntroArcher’s “Start” paramater doesn’t turn out true. It’s still false.
Is there a way to share same animator paramaters among several objects? Or do I must just change them individually ?

Edit: I just realize there is an animation section in forum. I open this thread in wrong place, sorry for that :smile:

Look into animation instancing, it does exactly this, but on little lower level https://blogs.unity3d.com/ru/2018/04/16/animation-instancing-instancing-for-skinnedmeshrenderer/
And If it’s not worth the effort for you, then you can generate (or take from animator) playable graph and attach to another animators as well Unity - Manual: The PlayableGraph
Anyway you need an animator on every animated game object, but you can make it share either graph or graph and bones.