Animator Speed intercepts Animation Event

Hi;
I have added an Animation Event on Animation import settings and with Mecanim, I change states.
At some point, I intercept Animator.speed to create some sort of a cutscene, but whenever I intercept the Animator.state, animation event fires regardless of the animation clip timeline.

Is this a bug? Because it drives me crazy and I cannot find any workaround for this situation.

Regards.

I’m also having this issue.

Changing animator.speed halfway through an animation causes the final frames event to fire - even when the final frame is never reached.

Please log a bug with your project as a repro and we will take care of this

This thread is now 6 months old. I still got this bug with Unity 5.0.1f1. Any workarounds or fixes available, yet?

No we never got any bug report for this and there is not enough information on this thread to repro the bug.