Animator Stop and Start

I am using an Animator with an empty “NoState” and an animated state “TakeOff”. TakeOff is the name of the state as well as the Motion clip name. I have set up a transition between them back and forth bases on a bool, but it’s not important right now. The animator could just have one state I guess. What I can’t get to work is calling Stop() on the Animator and at another point in time get Play() to play whatever I want to play.
It does not matter how I call Play(), the Animator refuses to start playing. I called it with Play(“NoState”,0), with Play(“TakeOff”,0), does not matter, it won’t start.

I need this because I created a particular dolly shot but want to animate the camera programmatically for the rest of the time until I need the animation again and the Animator overrides the value while running.

Ho do I get the Animator to start playing anything after stop has been called once?

Please have a look at the documentation for Animator, particularly the SetBool function

You really shouldn’t need to ever stop the animator, even if you are animating the camera programmatically at times. When you want the animation to fire, just set the bool you are using to true and use SetBool on the animator. Other than that, programmatically animate your camera as you see fit.