I am using an Animator with an empty “NoState” and an animated state “TakeOff”. TakeOff is the name of the state as well as the Motion clip name. I have set up a transition between them back and forth bases on a bool, but it’s not important right now. The animator could just have one state I guess. What I can’t get to work is calling Stop() on the Animator and at another point in time get Play() to play whatever I want to play.
It does not matter how I call Play(), the Animator refuses to start playing. I called it with Play(“NoState”,0), with Play(“TakeOff”,0), does not matter, it won’t start.
I need this because I created a particular dolly shot but want to animate the camera programmatically for the rest of the time until I need the animation again and the Animator overrides the value while running.
Ho do I get the Animator to start playing anything after stop has been called once?