I am making an animation system with mecanim, but I have a problem. I have a project with a scene in it and with an animation controller, a character, my animation clips and two scripts, a character controller script and a camera controller script. In this project everything works perfectly (I have a running, walking, jumping, rolling and idle animation). But when I copy all these things into the asset map of a new project, unity doesnt copy the setting I configured for it with it, I have to set all settings again, like begin and end frame of the animation clip, and if is baked in pose or not. It is a lot of work to do this every time, so isnt there a way that Unity keeps these settings I made in the first project and copies them whenever I copy the animation files?