Hello everyone,thanks for your time, I’ll cut to the point.
-I’ve created a GameObject.
-This gameObject has an AnimatOR attached.
-I’ve created 1 Animation and UNchecked the Loop animation box in the inspector.
I created a function on a script attached to the GO called:
void FinishedPlaying(){
Debug.Log("Animation ended");
}
I want to play this function as soon as the animation ends the first(and only) loop.
How can I accomplish this?
I tried :
Update(){
if (!_anim.animation.IsPlaying("CodingAnimation")){
Debug.Log("Animation Not Playing");
FinishedPlaying()
}
}
But:
1.I get a warning with the message: “There is no ‘Animation’ attached to the GameObject.”
2.If I use this, the function will get called everytime the animation is NOT playing and not just the one time the animation finished playing.
What do you guys recommend I try?
Thank you for your time, help and expertise!
Cheers
Could you post a pic of the inspector window displaying the animator for this object?
– MrSoad@MrSoad Where do I upload it? In the meantime this is what it looks: Controller: animControllerName Avatar:none UpdateM:Animate Physics CullingMode:Always Animate
– drodriiYou can upload it here, use the paperclip button to add your image. If you don't see any buttons when you post a comment than try a either updating you browser or using a different browser(I had no end of problems with Firefox regarding this and had to switch to Google Chrome as a result, thought I would mention just in case).
– MrSoad