I set the SetFloat to a value that causes the transition to occur, it does. The animation state plays, completes and returns to the default animation state.
That’s all as I want.
But the float value is still within a range that reactivates the transition, so it does.
How and when do I chance the float value to prevent this looping of the transition event cycling, without interrupting the first transition and first completion of the animation state transitioned to?