Hello.
I have some problems with animator. I have a great count of animations (dont ask why), near 2k and animator window goes too laggy to work with it. But in runtime it works perfectly(if animator window closed or hidden), I can do all stuff with animations easely.
I found some threads about legacy animations, and dynamic loading animations in unity, but also have some problems with stuff like get currents animation name and layering (blending still works fine) and i think thats not all that i found.
Is there a good way to work with that huge number of animation without pain in ass?