AnimatorCullingMode not working?

I have all my characters set to CullCompletely and when my camera turns away from the character he is still running his idle animation.

Do I understand that correctly? Should all animation stop?
If not how do I make it stop lol.

Are your characters visible in the editor view?

Thanks for the reply Antony
Ya they are. Guess you are saying that counts as the same as camera rendering.
is there a way to disable it counting in editor view?

I haven’t found a way.

guess i could look at the transformer to see if its being animated to test that theory out

Well this is odd.
When scene view and camera is not looking at the character. The animator stops his idle animation. When looking at the animator window.
but when i click on his transformers I see them changing still?
So its like the animator says it paused but yet it didn’t really pause it.

I deleted my post.

Edit:
Never mind I miss-read your post.

This is something I can’t really answer.

What are you trying to accomplish anyway?

Just to make animations stop moving on characters that the player can’t see.
The animator does stop animations but if I click on my character all his bone transforms are still moving. So when i see that im thinking he must still being animated

I think you need to look at the profiler and see if there’s a change in processing time when they are on or off screen.