Animators in Unity 5.2

I have just downloaded Unity 5.2.0f3

When I double-click on an animator controller to launch it, the tab appears, but when I run my scene, I don’t get the usual flow, operations, etc… In other words, I only get a static view of the states and transition arrows between them. My parameters do not show the changes they go through either.

I have multiple animations and can switch between them when certain game conditions occur, but nothing really shows when I do so, to see the flow of control, what happens, the switching, the progress bar, etc…

Has anyone else encountered this?

Same problem here.

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Thanks for your reply. So, it is indeed a problem. Let’s see what other replies or suggestions we get…

+1. Specially agravating since our Animators have been badly broken with this 5.2 update, and we can’t check what’s happening.

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I did find a bug related to setting an animator speed.
If the speed is set to 0 a certain amount of time after the game starts, it crashes Unity.
Not sure if this helps anyone.
bug: 726301

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Thanks for the bug report. Did you report the general issue with the animators or just the speed issue specifically?

Same issues here, also it often crashes my unity.

I think you should definitely file a public bug report for this so Unity can have it fixed ASAP in near future versiones.

Guys! I know what we should do to resolve this, thanks to another forum user: Once we press play in the editor mode (with the animator window docked on one side, of course) we just go and click the object in the hierarchy for which we want to analyse the animation flow. The animator window will start showing the states and the progress bar. I tried it, it works…