When I double-click on an animator controller to launch it, the tab appears, but when I run my scene, I don’t get the usual flow, operations, etc… In other words, I only get a static view of the states and transition arrows between them. My parameters do not show the changes they go through either.
I have multiple animations and can switch between them when certain game conditions occur, but nothing really shows when I do so, to see the flow of control, what happens, the switching, the progress bar, etc…
I did find a bug related to setting an animator speed.
If the speed is set to 0 a certain amount of time after the game starts, it crashes Unity.
Not sure if this helps anyone.
bug: 726301
Guys! I know what we should do to resolve this, thanks to another forum user: Once we press play in the editor mode (with the animator window docked on one side, of course) we just go and click the object in the hierarchy for which we want to analyse the animation flow. The animator window will start showing the states and the progress bar. I tried it, it works…