I’m trying to check if my player is currently moving.
I found this Unity - Scripting API: AnimatorStateInfo. Unfortunately it seems that “fullPathHash” returns always 0.
Here’s my code
private AnimatorStateInfo stateInfo;
public bool IsInLocomotion() {
Debug.Log ("StateInfo is " + stateInfo.fullPathHash + " LocomotionId is " + m_LocomotionId);
// stateInfo.fullPathHash returns 0
return stateInfo.fullPathHash == m_LocomotionId;
}
I know I was able to get the hash at some point before in an older version of Unity by using AnimatorStateInfo.nameHash, but that method is now obsolete.
I think there’s something I might be doing wrong because even if it wasn’t what I was looking for it should definitely be returning at least something different from 0.
What am I doing wrong?