Hi there,
excuse my english.
I m trying to use that free add :AnimatorTimeline;
To have a loop in your playback the doc says script this:
AnimatorTimeline.Play("Take1",true);
But for me it does not loop at all, it clamps…
during the playback time I can see in the editor that he addComponent an"AMTween" script within a LoopType variable. if during playBack i change (in the editor)the loop Type to loop, then it loops. but at end of game the LoopType reset to none. I have tryed to reach the loopType enum having a GetComponent but it answered me : could read only…
it was something like
function Start () {
bla = GetComponent(AMTween);
bla.LoopType.loop=true;
AnimatorTimeline.Play("Take1",true);
}
Hope someone can light me here.
thank you.