Textures without mipmaps usually look awful when moving. If your camera doesn’t move, then that’s OK. You’re getting higher fps because the aniso level is much lower, not because of turning off mipmaps…turning off mipmaps decreases fps; it would seem that turning off AF is more beneficial than enabling mipmaps.
Especially the distant area is not crisper from what I see. its pixalated, which is exactly what you get from disabling mipmaps. The road part most away from the camera shows it at the border closer to the cam.
all in all you must have a pretty weak gpu if this scene caused it at all to go down to anything below a few hundred fps … at least unless the models we see there use totally unreasonable amounts of geometry
Well I know increasing aniso level and turning off mip maps both decreases fps. I’m just pointing that sometimes it’s possible to get “better” results turning off mip maps rather than increasing anisotropic level.
Mip maps on and aniso level to 1 will give me about 70 fps (it just looks awful in the distance areas).
I have some amount of geometry (all around the track the terrain is raised), it just seems flat because the lighting is vertical and very bright.
Yes, as I pointed out in my first post, my GPU is a Mobility Radeon 9700 - 64M (6 yeas old). Very weak for current standards, but if I can squeeze some fps from this card it’ll just run smooth in about any other GPU on the market.