Anisotropic dropdown control error

Hi! I’m trying to make an options menu where I’ve got resolutions/quality/v-sync/antialiasing etc…
So I’m trying to make my drop down menu to have access to my anisotropic settings from my qualitySettings menu. So I’ve got 2 scripts called GameOptions and OptionsManager from GameOptions I’m setting my variables and in the OptionsManager I’m telling them what to do! Everything is OK but when I try to access my anisotropic variable I’m getting error “unity cannot implicitly convert type int to unityengine.anisotropicFiltering. An explicit conversion exist(are you missing a cast)” So can someone help me? Here is my script.

GameOptions;

public class GameOptions

{

public int anisotropic;

}

OptionsManager;

public class OptionsManager : MonoBehaviour

{

public Dropdown anisotropic;

public GameOptions gameOptions;

void OnEnable()
{
    gameOptions = new GameOptions();
    anisotropic.onValueChanged.AddListener(delegate { AnisotropicChange(); });
}

public void AnisotropicChange()

{

    QualitySettings.anisotropicFiltering = gameOptions.anisotropic = anisotropic.value;
 
}

}

Edit: I’ve finally made it for someone with my problem try this:

    gameOptions.anisotropic = anisotropic.value;
    if(anisotropic.value == 0)
    {
        QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable;
    } else if (anisotropic.value == 1)
    {
        QualitySettings.anisotropicFiltering = AnisotropicFiltering.Enable;
    } else QualitySettings.anisotropicFiltering = AnisotropicFiltering.ForceEnable;

First I’m setting the value to be accessible from the GameOptions script so I can save them later on!
Then I’m checking if anisotropic is 0 if it is to use the disable function and so on