from Mono at CES: More Games - Miguel de Icaza
check it at http://deltaengine.net/
from Mono at CES: More Games - Miguel de Icaza
check it at http://deltaengine.net/
Looks interesting.
Looks like they might give Unity some competition in the develop once deploy everywhere market. This will be interesting.
Will have to be seen.
People already assumed that with AirPlay which can target quite a few more platforms but once you installed it you know why it will only compete with its own survival …
I’ll definitely be curious to see this thing get released… and I’m sure I’m not the only one who wants to hear their licensing fees for multiplatform. Though Unity still has the webplayer… which gives it a substantial edge. Nonetheless, this engine will be interesting.
Unitys webplayer is quite a nice thing though in the way its done in U3 which is more limiting than U2s already without the security lightbox its discussable if I would be favoring it over Shiva where I can add signed plugins, something Unity just refuses to do, while at the same time using “customer with source and special priviledges” for PR seems to become the standard here as we saw with the webcam PR which does exactly that.
And then there is still the problem that cache access is a premium price feature (it can easily cost you 10-100 times more than the pro licenses for your whole team, every year), which for something that wants to be taken serious as a web targeted technology just is not forgivable. It was with Unity 2 where it was newly introduced but at latest by U3 it should have become a standard feature for cache sizes of at least 100mb with domain and global limit control as in flash … But from there Unitys webplayer is still quite a bit away as you can see on the corresponding control page (you even have to connect through half the web instead of just being able to control it in a gui element that the webplayer plugin install could have present all the time as flash does)
I wasn’t aware the Shiva could add signed plugins… that’s interesting. Well I suppose we’ll have to wait and see how Unity responds, with the 3.2 thread (that doesn’t exist if anyone officially asks lol), it looks as though Unity is quite busy working on many issues. I’ll be curious to see the direction they take with the webplayer.
Hard to really tell what to make of it. Lots of fuzzy details.
If you look at the website it gives the impression of all sorts of features and being really far along. However if you read the blog that was linked, they were working on basic rendering code up until the night before the show and only started the ball rolling in December.
In any event some competition for Unity would only mean good things for us. Code-centric open Source engine vs an integrated editor experience…the blackbox they deride all through the FAQ.
Unity is being worked on rendering code too.
Its not like deferred is usable for anything other than showing on a floor with its horrible performance and the lack of threading will break its neck by the end of the year at latest, especially as physics is forced into the same thread instead of “use all available cores” as its meant to run (and will run at least partially cause unity otherwise is worthless for any reasonable x360 and ps3 development)
Never forget, the root of xna ensures that the delta engine starts off basically where unity just reached but has the potential to go far higher where as unity is at its max until DX11 gets finally added
Unity is waiting for DX15 to upgrade to DX11. ^^
Makes me wonder how Unity performs on consoles. Excuse me, no offense to anyone but Unity PC/Mac performs horribly bad. The Engine is years behind current technology. Unity3 for me is a whole beta, stuff are completely broken, even Unity 2.5 was more stable when it came out. No occlusion queries, dynamic/static batching and Umbra does not work well. However the editor is kick ass (and provably one of the best editors) compared to other engines editors, but the engine, he*l it needs zillion improvements.
I would like to see rendering improvements in Unity3.5.
Unity please, stop adding features and fix current ones!!!
So you can’t directly read/write the webplayer cache without an additional expensive license? Hrm, I don’t like that. Those kind of gotchas encourage one to explore alternatives like this delta thing. I suppose UT views it as “progressive taxation” - this would only impact big projects. But I want all my projects to be big someday…