We just released new Photon SDKs for the server and the Unity client.
Encryption could be called the biggest feature for this release. It’s compatible with Unity’s builds for Windows, Mac, (Standalone and Web each) and iOS. We didn’t test it on Android so far but it’s likely working out of the box.
It’s now possible to send credentials or session IDs in a secure manner and lock out clients which don’t. Server side, this is implemented in the Lite Application and you can check out the source.
We also added the ability to raise events for a list of target actors inside Lite. This way you can easily create private chats inside rooms or simply save some bandwidth if only some players need the data (e.g. new players).
The server package is cleaned up a bit (renamed the configuration from PhotonSocketServer.xml to .config) and includes different license files now. We will soon have the free (100 concurrent user) license on our download page, together with a Unlimited CCU trial for testing. The 100 CCU license in the SDK is just a trial but easy to replace.
We decided to include the NetSync Demo for Unity in the Server SDK as well. It’s up to date and the readme.txt should help you set it up in just a few minutes.
Some more: Lite will now return a error, if an operations is unkown and a small test client was added which can be run by Photon Control (to see if the server runs).
You can test Photon and use the 100 concurrent user license without cost or obligation.
Get the update on the Exit Games webpage.