Announcing Mozilla support for Unity WebVR export

As mentioned in the WebGL and WebVR thread and in previews there by whoyee, yesterday we launched a set of free assets in the Unity Asset Store to enable you to generate WebVR experiences.

Check out the article:

And feel free to comment here in the forums, in the GitHub repos above, or on twitter if you have any feedback or questions.

We’d love to see what you will build with this!

1 Like

Why Unity UI does not work when build is generated using webVR template? UI does not seems to have any problem with webGL build. Is there any way to sort this out?
Thanks in advance.

What UI are you referring to? Not sure that I understand the question. You can run the application within the Unity editor when XR support is enabled without having to build and open the project in the browser: https://docs.unity3d.com/Manual/VROverview.html

I saw that the Rift and Vive are supported, but what about 3DoF mobile platforms like Gear VR and Google Daydream?