We are glad to announce that we are almost ready to release our 3D Tower Defence Starter Kit.
This starter kit, just like our successful 3D Match-3 Starter Kit, is realized at a quite high standard and obviously working and tested on mobile platform as well.
Our Roadmap is split in three milestones:
Release 1.0 (now in QA):
Editor extension to visually define the enemies’ wave paths (based on iTween): you can define as many waves paths you want; each path has its own set of waves and enemies
Usual stuff: base tower costs, upgrade costs, damage levels, speed, fast forward and so on
Unlimited configurable Towers’ action animations, allowing to set also the muzzle transforms, unlimited firing audio and visual effects on a per-upgrade level basis (each level can have as many animations and effects you want)
Wave manager allowing unlimited waves and unlimited enemy objects, integrated with animated characters and wheeled vehicles. Spawn/die audio and visual effects configurable on a per-enemy type basis.
Unlimited and fully customizable tower upgrades
Camera modes: free fly and tower look (like the player sits on top of the selected tower following the action)
The player at any time can decide to get into a tower and play in first person, orienting the tower and choosing to fire manually or set on auto-fire mode.
Release 2.0 (Q2 2012):
Air support: the player can buy air support at every defined time interval, event or simply unrestrictedly.
Network: multiplayer with Coop and Vs modes
Release 3.0 (Q4 2012):
Network: MMOG Server side support to allow implementation of statically stored virtual worlds that continue playing 24/7 accepting players at any time if an available game slot is free. Game slots are configurable to allow small or huge server configurations.
The introductory price for the version 1.0 will be $110. The price will go to $165 upon release of version 2.0 and finally $260 upon release of v. 3.0.
@Spk: if I put out screenshot before QA stage one is finished my Marketing Manager (and wife!!!) will kill me
@SAWFISHUSA: No hidden charges: release 2 and 3 will be pushed on the Asset Store as updates of release 1, so you’ll get them for free. It’s the whole marketing point of issuing this package in three stages: having the core well implemented and in use in actual games you’ll be developing will make sure that release 2 and 3 are built on a very solid and proven codebase. In between 1 and 2 I’m sure that we’ll have to push a couple of bug fixing updates based on the feedback of early adopters. These early adopters are rewarded for their collaboration by getting release 2 and 3 as updates. Same goes for people buying on release 2: they’ll get access to rel. 3 as a free update
sorry for the late update. Our QA round came back with a list of red lights about mobile implementation so we had to re-think a few things. This is now back in QA: fingers crossed
3DTDSK is ready to be shipped but I don’t have the final ok by the QA because we’ve been hired to urgently produce two iPhone games, so because paid work takes precedence all our own production is held. I think that QA will give a green light in a week time, when we’ve delivered the first of the two games.
we have been stalled by a lot of paid work that came in (BTW, we still are looking for really capable C# contractors!) so this project, like many others, has been delayed. We are thinking about releasing in a Beta with a very low price tag to help us with the QA. We’ll post here some more info next week.