Come get the fame and fortune that’s rightly yours at the annual awards ceremony to be held at Unite 2010.
The Unity Awards is our way of honoring the best content being created with Unity.
Categories
We’ll be awarding a Unity Award to the winner and a runner up in each of these categories:
• Grand Prix
• Best Mobile Game
• Best Visual Design
• Best Gameplay
• Best Non-Game
In addition we’ll be honoring three Rising Stars; small or independent developers who are doing great work. Each of these Rising Stars will receive an awesome workstation complete with Unity Pro, Unity Android Pro, and Unity iPhone Pro.
How to Nominate
To nominate a Unity game or project for consideration, please fill out the official nomination form.
Important Dates
September 27th - Last day to submit your nomination
November 12th - Winners announced
Previous Award Winners
To check out past Unity Award winners, please click on either of the following links:
Fantastic! What’s the final day to submit your actual project build?
That’s strange, here it says the last day to submit your nomination is september 27th but on The 16th Unity Awards it says september 13th. Which one’s correct?
I’m not 100% sure but I believe we extended the deadline to the 27th. I will make sure of that and have the date on the site corrected and/or correct this one.
Because we’re actually starting to pay attention to the legalities behind these things as they relate to taxation and “protection of minors”. At least that’s my understanding of things.
If we have a “showable state” project but it is not likely to be up on the Apple App Store on time for the 9/27 deadline, is AdHoc an option?
Or is it better not to choose iOS as the Primary Platform in that case?
Or is there some other option?
As long as you get a playable version to us by the deadline then you’re good to go. The problem with submitting ad hoc builds is that they must be built for specific devices, so before building you need the UDID’s for those devices, thus your mental deadline needs to be quite a bit earlier than the deadline date to you can allow time to email, get device UDIDs, make the ad hoc builds and then get them submitted.
I’ll ping the coordinators about this to see if we can preemptively share the judging device UDIDs to ease things for folks in this situation.
Could someone please confirm me if Oddy Smog’s Misadventure has been correctly submitted? I tried yesterday, but all I got after clicking ‘submit’ was a blank page… (and yes, I wrote to awards at unity3d.com, but I got no answer. Sorry to somehow re-post!)
Thomas Grové is our man in charge of handling entries and he’s on a business trip in Korea right now so he may be a bit slower than normal in replying to awards@ inquiries. If you’ve not heard back in another few (business) days then ping me directly and I’ll see what I can do for you.
Edit: and as we’ve done in years past (like this) I’m sure we’ll have a thread going with entries. That way you’ll know if you’re in by seeing it there.
If you need to submit updates, and you do so before the deadline then yes you can do that. But please, do not take that to mean we’re your version control system and submit regular or repeated updates. My point? Finish your game and then submit it one time, that’s the preferred method, then use the ability to submit updates if critical and necessary. Also, anything submitted after the deadline will not be considered for judging purposes, otherwise what’s the point of a deadline?
Sorry if that sounds cranky but in years past people have really abused the ability to submit updates and we’ve had folks submit way too many of them. One title last year saw almost a dozen updates between first submission and the deadline, WTF?!
Just a slight update to the awards nomination process. The game being submitted for consideration does not need to be your own. If you know of fantastic Unity games out there that you feel are worthy of winning an award please nominate them and provide the proper information for them. This will ensure that we truly get the best content that has been made over the last year even if the creators themselves were not aware of the awards.
The rules of the awards nomination process will be updated on the site by Monday hopefully.
Yea, you have to submit something playable, representative of the final quality that you’re aiming for. If your stuff isn’t ready then you’re better off waiting until next year.
I was just curious if you could elaborate on how you will be picking the three Rising Stars? Is that there so those of us who are working solo or with a small team can compete with the stuff being put out by bigger teams?