We made the official announcement on the final day of the Unite conference. Unfortunately I’ve been recovering from the conference until today, when I realized that no one outside of the conference is aware of the winner.
Kudos to all who entered, your games were all a great display of what Unity allows you to do. But a big time congrats goes out to everyone at Flashbang for the awesome job they did, ROCK ON!
IIRC the plan is for us to post/host them but we’re all a little overwhelmed with catching up on work today. And frankly, Sam is supposed to have today off of work but he couldn’t resist posting the winner announcement (for good reason). Stay tuned for more news…
Thanks guys! The fat sack of cash caught me off guard. We just sort of stared at it dumbfounded, but now I wish we had tossed it around the room or generally created some chaos
Just thought I’d mention I’ve gotten back to playing Splume (beat all the standard levels) and have really enjoyed it. The level editor is really cool, and I’ve been playing through those as well (and made a couple myself). I hope to see Splume on a portal near me soon–I’m sure it would be a hit!
Two suggestions:
Use some kind of placeholder (or just a larger text box?) for the user levels list items–so that they don’t expand when the thumbnail loads. That expansion makes the list skitter out from under your mouse when you’re trying to click–unless you wait for it all to load.
Make it easy to replay a user level once you have lost (or hit R). And maybe make Next Level take you to the next one in the alphabet?