on my screen an error that does not make any sense refuses to leave me. on one of my scripts i have everything in order and fine, yet the error says i should add a semicolon at the end. I have a semi colon at the end yet it does not go away no matter what i do?If anyone knows why or if there might be a hidden problem please help.
here's the script for the prob :/
It is the: "Health Control.HITS +=1;"
//Moving around
var speed = 3.0;
var rotateSpeed = 3.0;
//shooting
var bullitPrefab:Transform;
//dying
private var dead = false;
//getting hit
var tumbleSpeed = 800;
var decreaseTime = 0.01;
var decayTime = 0.01;
static var gotHit = false;
static var HITS = 0;
private var backup = [tumbleSpeed, decreaseTime, decayTime];
function LateUpdate()
{
if(dead)
{
transform.position = Vector3(0,4,0);
gameObject.Find("Main Camera").transform.position = Vector3(0,4,-10);
dead = false;
}
if(gotHit)
{
if(tumbleSpeed < 1)
{
//we're not hit anymore...; reset & get back in the game
tumbleSpeed = backup[0];
decreaseTime = backup[1];
decayTime = backup[2];
gotHit = false;
}
else
{
//we're hit! Spin our charecter around
transform.Rotate(0,tumbleSpeed * Time.deltaTime,0, Space.World);
tumbleSpeed = tumbleSpeed-decreaseTime;
decreaseTime += decayTime;
}
}
}
function OnControllerColliderHit(hit : ControllerColliderHit)
{
if(hit.gameObject.tag == "fallout")
{
dead = true;
HealthControl.LIVES -= 1;
}
if(hit.gameObject.tag == "enemyProjectile")
{
gotHit = true;
Health Control.HITS += 1;
Destroy(hit.gameObject);
}
}
function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
if(Input.GetButtonDown("Jump"))
{
var bullit = Instantiate(bullitPrefab,
transform.Find("spawnPoint").transform.position,
Quaternion.identity);
bullit.rigidbody.AddForce(transform.forward * 2000);
}
}
@script RequireComponent(CharacterController)