Annoying shiny terrain

I’m very new to Unity but familiar with C# and have unfortunately worked with GameMaker before (Thank god I tried Unity out), so go easy on me.

I’m just trying to design a decent level, but the light really bothers me.

This is supposed to look like a grass texture, however the odd reflection makes it look like something more solid.

Also it looks very odd when altering terrain height

Simply set your “Alpha Source” to “None” for the material and it will look great!

  • the alpha is used for shininess, so for instance use the alpha layer (or a separate one) to more finely control this.