Another Eye

Hello,

I’ve attached an image of a texture thats in my game of the floor as you can see from the image i circled part of the image plane. It seems theres some discoloration on the floor from lighting or something? and Im not sure how to make it go away. If I move the plane with the transform the discoloration moves as well. I was thinking it was lighting but I dleted all lights from the scene and put new ones in so its not that?

Its a difficult thing to explain but I was just hoping someone experienced this before so I could try and figure out whats going on and how to fix it another eye.

I exported the level from another project (which was beast lightmapped) and brought it into this project… after upgrading to Unity 3.5. I cant think of anything else thats different in this new project…

I know this is not a hot topic or anything but was hoping maybe someone experienced this before because its a first for me and may have something to do with the new Unity 3.5 or could have nothing to do with that and Im just making a simple error somewhere which am tooo tired to see :stuck_out_tongue:

have you tried redoing the lightmap?