Sorry I’ve read all the threads I could find on the subject and I still can’t get my Maya textures showing up in Unity. So I"m posting my specifics. I have a simple milk carton mesh in Maya. I’ve used the PSD network tool in the UV editor to create my texture in photoshop. I used a simple Lambert material on my milk carton with my texture.
I save the .mb file into my Unity Assets, and it shows up, but the material has not come through. Below are screen caps of what I see in Maya, then what I see in Unity. I know I can export .fbx (and get the .fbm folder), but I thought things were seamless / automatic between Unity and Maya and I don’t have to do that. It would just update. Any ideas?

