Another Maya -> Unity texture missing post

Sorry I’ve read all the threads I could find on the subject and I still can’t get my Maya textures showing up in Unity. So I"m posting my specifics. I have a simple milk carton mesh in Maya. I’ve used the PSD network tool in the UV editor to create my texture in photoshop. I used a simple Lambert material on my milk carton with my texture.

I save the .mb file into my Unity Assets, and it shows up, but the material has not come through. Below are screen caps of what I see in Maya, then what I see in Unity. I know I can export .fbx (and get the .fbm folder), but I thought things were seamless / automatic between Unity and Maya and I don’t have to do that. It would just update. Any ideas?


i think when you export them it exports the material too. you just have to select it.

Edit
http://forum.unity3d.com/threads/6923-Maya-Light-Baking-Issue
http://forum.unity3d.com/threads/6072-Maya-Light-Baking-Issue

lol man u have to make the texture as an image and then u can add it…

In production, be sure to not directly use Maya files or PSD into your working project.
FBX + png (or tga) are still the best format to get your assets into Unity.

That is the best advice Icould give to you.

Well maybe only Mc Gyver should be able to work with PSD and MB…

I’ve just been exporting as .fbx with the “embed materials”… it works most of the time. It’ll create a “.fbm” folder with the materials, and I have to drop the material onto the object once it’s placed in the scene. I guess that’s the way it works, you have to export fbx.