Another networking noob question

How would you recommend I do this:

I have a character that my player will move about his world. There are two cameras in the scene, one is a a view from the character’s viewpoint and is a child of the character. The second camera is a top view of the character and also a child of the character. I’d like the controlable character and the first camera on computer #1 and just the second camera on computer #2.

Any ideas?

I would create a “PlayerNetworkInit.js” script.

Something like:

var cameraFPS : Camera;
var cameraTopView : Camera;

function OnNetworkInstantiate (msg : NetworkMessageInfo) 
{
	// This is our own player
	if ( networkView.isMine)
	{
		cameraFPS.enabled = true;
		cameraTopView.enabled = false;

		// Enable input
		GetComponent( FPSWalker ).inputEnabled = true;
	}
	else
	{
		cameraFPS.enabled = false;
		cameraTopView.enabled = true;

		// Disable input
		GetComponent( FPSWalker ).inputEnabled = false;
	}
}