Just found out about wave, anyone familiar with it? it’s multiplatform and free. Plus I enjoy the fact that it has included the regular stuff without the need of plugins, like the in-app purchase for every platform is built in.
So far i’m liking it although not as powerful as unity3d it runs on every system including win8 and windows phones.
Their website isn’t too great, and they have little to show in terms of accomplishments in the gallery, so it doesn’t look like anything that could possibly compete with Unity.
if its brand new, then ofourse there’s not much thats done with it yet Also, by that standard, you can say the same negative remark about unity when compared to older and more established engines.
on a side note, i like all the new engine stuff coming out. More options for the consumers means more competition for our money. that means more features, more company accountability, more support, etc. Both the engines (wave and skyline) presented looks kinda cool.
The documentation is full of grammar errors and poor language use. Maybe whoever wrote it isn’t a native English speaker. Still, it doesn’t sell it very well.
“A well analogy of this three basic concepts could be that a Scene represents a planet, for example the Earth planet, the Components are the very first cells that appear millions years ago, and an Entity could be from the first unicellular organism appeared till a human being.”
The thing is, if your at a point where you NEED Unity Pro, the 1500$ license shouldn’t be that much . Unity and UDK both are well documented AND fine tuned .
I think Unity’s success shows that there is a huge market for multiplatform engines out there with “good enough” rendering.
I mean, let’s face it, from a professional programming point of view, Unity’s object model is based on completely screwy fundamental design decisions that would certainly be changed in hindsight and force code structures that would generally be considered “anti-patterns”, its APIs range from underexposed to half-baked to completely broken, it doesn’t thread properly in a world where even cell phones have multiple cores, it doesn’t play well with larger teams / source control, and although Mono is one of its key strengths, it’s using an ancient mono version with severely out of date language features and an alpha-quality garbage collector.
I installed it just to check it out a bit. Not in any way as intuitive or easy as Unity3d. It might be a fine engine, but I bet you have to read quite a lot before you can manage to accomplish anything with it. Don’t see why you’d want to do that when you can just use Unity3d free instead, which - apart from being easier to use - has more features and a larger community.
Yes, but Unity has been used by major studios (Rovio), has support for Linux, and has a kick-ass particle and animation system. Plus it’s used by brilliant people. So, yeah, Unity wins.