Hello,
I have a scene in Unity that uses 3 different types of font assets in my game. LiberationSans SDF (TMP_Font Asset) has a shader that renders text regardless if the object is hidden behind another object. Otto SDF has a shader that renders fonts that look like handwriting, and LiberationSans SDF3 (TMP_Font Asset) is set up to render text that is not ‘hidden’ behind objects.
After changing the font assets in my Text Mesh Pro components, and building and running my game into a WebGL platform game, my scene disappears momentarily and reappears again and when it does, all my font assets ‘revert’ back to LiberationSans SDF (TMP_Font Asset) again.