Another "Why was my asset declined" thread

I have submitted a pack of 5 mines and as usual it was declined without telling why. I have only received automatic message “we appreciate your time, your asset is declined”. I have also contacted support, but they don’t have this information, they can only make an assumption. They told me that there is already this asset and this is probably why my asset is declined.

I wanted to ask your opinion on why this could be declined and what should I do.
Image:

All five models on Sketchfab:
1, 2, 3, 4, 5
Four of them also have LOD.

Also, my other asset was published, but it doesn’t seem to be higher quality than mines. And there are already much more potions in the store than mines. I just don’t understand anything.

I think assetstore reviewers are getting more and more picky lately, so i assume its just quality requirements not met. That does not mean that there are not any assets on the store that are of lower quality than yours, just that they dont want to add more assets that are not top notch…

Don’t want to discourage you though, it think you could improve the models quite a bit without too much effort.
Some things i look for when i buy models are:
Does it have normalmaps
Are edges beveled nicely(can also be done in normal maps)
Does it have ambient occlusion maps
Is the UV space used efficiently

So, mabye try to improve and upload again :wink:

Thank you.
But also, there is this asset that was published yesterday. It’s not a pack and there are already many shelves on the store. Is the quality of it really higher than my models?

Anyway, I’ll do what you said. Thanks.

Also, is AO map really important for small objects like mines? I decided not to have AO because this way I could save some space on UV by placing two polygons on each other. With AO this would be noticeable. What do you think is better? AO or better texture resolution?

Agree with @Becoming1
There is always room for improvement. And I’d also say you want your pack to be as good (preferably better) than a free asset pack already on the store.
Generate AO and have one prefab high res with separate AO and another prefab with baked AO.
Also the models , except for the one on the right, look like they are lacking specular maps.

Some other reasons might be there are mesh errors, draw calls are high, overlapping UV’s limit the editability of the pack by customers purchasing the pack. Consider the customers desire to have a complete as possible pack, but also be able to edit if they desire.

Just a couple improvements and it should be accepted. Don’t fret over other packs on the store, especially in different graphical styles as this one. The closest you can compare is to the free mine which is a nice quality asset.

Nice advices, thanks.