Another Xcode 4.2 Failure

Hi
I upgraded to 4.2.1 Build 4D502, running Unity 3.4.2 on Lion.

Prior to the Xcode upgrade, everything worked perfectly.

Now, it’s all turned to ****.

I’ve read in various places that it’s the architecture thats the issue, and that i should remove the default that xcode puts in there and stick in armv6 armv7 (even though this is exactly what I have set up in Unity Player Settings).

Other project settings include:
iPhone ONly
Universal armv6&armv7
Native resolution (is that correct??)
.NET 2.0 Subset
SDK Version: iOS latest
Target iOS: 4.0
Stripping: Strip ByteCode
Script call: Slow and safe.

These are the settings in xcode after i changed the architecture settings…

What occurs: It builds to my device (have tried both an ipod 4.0 and iphone 4s). It starts up per normal, displays the loading screen, then closes. I receive no error warnings, as far as I’m aware there’s no issues with my code, and after googling and fiddling, i’m all out of ideas.

Can anyone suggest anything else before i go nuts?! Thanks

Yeah delete the slow and safe with fast and no ecception.
That should return the error.

You can also open the organizer and click on your ios device to access to a list of archived error after each crash of your app.

Got similar issue and this help me to find out the error.

okay thanks sama will do. I read elsewhere to delete xcode and reinstall, which im in the middle of doing right now. So i’ll try your suggestion as soon as it’s done

No no that is lose of time, i already tried to!

Well slow and safe is for development build.

Then if your app has to crash, it won’t really crash. It will do the best to deal with and continue to run like nothing happened.

But once the app commited to the app store or testflight, it will crash like the fast and no exception mode,

i have the same problem but i have 2 issu in the xcode appController.mm:
1- kscreenOrientationUnknown,‘autoration’,and 'kScreenOrientationCount’not handle in switch
2-Incompatible pointer types passing ‘UIView’ to parameter of type “EAGLEView”

Sama - tried your suggestion and made no difference. Also, the Device Log shows nothing at all.

I’m at a complete loss. I wish i could roll back to the previous Xcode, this is ridiculous

Did you “build and replace” once changing the build setting?

Yes i did…

I just did a test with a brand new project nothing but a cube in the scene…

Same results. So at least that removes the chance its my code

Which Unity version are you using?