Hi
I upgraded to 4.2.1 Build 4D502, running Unity 3.4.2 on Lion.
Prior to the Xcode upgrade, everything worked perfectly.
Now, it’s all turned to ****.
I’ve read in various places that it’s the architecture thats the issue, and that i should remove the default that xcode puts in there and stick in armv6 armv7 (even though this is exactly what I have set up in Unity Player Settings).
Other project settings include:
iPhone ONly
Universal armv6&armv7
Native resolution (is that correct??)
.NET 2.0 Subset
SDK Version: iOS latest
Target iOS: 4.0
Stripping: Strip ByteCode
Script call: Slow and safe.
These are the settings in xcode after i changed the architecture settings…
What occurs: It builds to my device (have tried both an ipod 4.0 and iphone 4s). It starts up per normal, displays the loading screen, then closes. I receive no error warnings, as far as I’m aware there’s no issues with my code, and after googling and fiddling, i’m all out of ideas.
Can anyone suggest anything else before i go nuts?! Thanks
okay thanks sama will do. I read elsewhere to delete xcode and reinstall, which im in the middle of doing right now. So i’ll try your suggestion as soon as it’s done
i have the same problem but i have 2 issu in the xcode appController.mm:
1- kscreenOrientationUnknown,‘autoration’,and 'kScreenOrientationCount’not handle in switch
2-Incompatible pointer types passing ‘UIView’ to parameter of type “EAGLEView”