Anoying new feature?

One of the new features in Unity3 is that when a window is maximized, the game window does not take over when you play the game.

Since I have no cursor in my game unlessthe player is in a menu, it means that I usually end up stuck.
I just spend a whole minute hitting the escape and space keys to make the game view pop so I could bring up the mouse and stop the playing game.

So am I the only one who expirience this anoyance?

I don’t understand what the problem is. Are you talking about

Screen.showCursor = false;

?

If I do that, my cursor shows up everywhere but over the game window. And it’s not hard to stop the game; you just hit Command- or (I assume) Control-P. I never actually use the button or menu item.

Ah I better rember ctrl+p
I would still prefer the game view to take over even if I have a view maximized.

What are the benefits of running the game without being able to play it?
As it also means you can’t test much either when you can’t control the game.

In theory, you could test things that didn’t require visual interaction. Also, in theory, you could use Unity Remote, but it actually doesn’t work when the Game View isn’t visible; I’ll have to log a bug about that.

It’s probably helpful with multiple monitors but I’m only using one at the moment. I’ll test it later.