ANR on android

Hi, we have released the game on google play. And we have this ANR, how can we fix it?

Unity 2019.4.38
Iaps 4.1.5

It looks like the problem is in the billing library, but we have the newest version of unity iap library

at java.lang.Object.wait (Native method)
at java.lang.Thread.parkFor$ (Thread.java:2153)
at sun.misc.Unsafe.park (Unsafe.java:358)
at java.util.concurrent.locks.LockSupport.parkNanos (LockSupport.java:230)
at java.util.concurrent.FutureTask.awaitDone (FutureTask.java:447)
at java.util.concurrent.FutureTask.get (FutureTask.java:205)
at com.android.billingclient.api.BillingClientImpl.queryPurchases
at com.unity3d.player.ReflectionHelper.nativeProxyInvoke (Native method)
at com.unity3d.player.ReflectionHelper.a (unavailable)
at com.unity3d.player.ReflectionHelper$1.invoke (unavailable)
at java.lang.reflect.Proxy.invoke (Proxy.java:913)
at com.android.billingclient.api.BillingClientStateListener.onBillingSetupFinished
at com.android.billingclient.api.zzae.run
at android.os.Handler.handleCallback (Handler.java:795)
at android.os.Handler.dispatchMessage (Handler.java:99)
at android.os.Looper.loop (Looper.java:166)
at android.app.ActivityThread.main (ActivityThread.java:6861)
at java.lang.reflect.Method.invoke (Native method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:450)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:936)

@TermerAlexander Please don’t multipost, already answered.

I Dont find any solution please tell me as soon as possible
Thank you

The other post referenced is this one:
https://discussions.unity.com/t/883606

Since this seems to be a problem on Google’s side with Google Play Billing Library v3, updating to Unity IAP 4.5.1 with GPBLv4 should solve this.

If you still have issues after updating, could you include more details regarding your specific problem?

Thank you
If I have updated to Unity IAP 4.5.1 then I don’t get a response when a user purchases a subscription.
Even in package manager don’t show any update regarding in app purchasing .

Could you provide more information to reproduce your problem?

When a user purchases a subscription, the purchase should go through the IStoreListener ProcessPurchase that you implemented.

For the package manager, it depends on the editor version, but you might have to manually add the package if it’s not showing

Thank you
Problem is solved.

This thread is now closed. Feel free to reach out via a new thread if you encounter further issues.
Thanks!