whats the simplest way to Update my switch/case every time a selection has been made from the inspector on the Enum drop down list? I have thought about a public bool any other alternative? Now i do understand i can put the function call into update but would that not be slightly taxing.
using UnityEngine;
using System.Collections;
public class WeaponSelector : MonoBehaviour {
public WeaponType weaponType;
public enum WeaponType
{
Pistol,
AssultRifle01,
} ;
void Start()
{
WeaponSwitch ();
}
void WeaponSwitch ()
{
switch (weaponType) {
case WeaponType.Pistol:
selectedWeapon = (int)WeaponType.Pistol;
break;
case WeaponType.AssultRifle01:
selectedWeapon = (int)WeaponType.AssultRifle01;
break;
}
}
}