[Answered] Error CS0019: Operator `==' cannot be applied

I’ve started to go into deeper coding for my game, and once I started, my first problem was making a object enable it self from a trigger. This is my Script

using UnityEngine;
using System.Collections;

public class CreateObjects : MonoBehaviour {

public GameObject Prefab;

// Use this for initialization
void Start () {
	if(GameObject.FindGameObjectsWithTag == ("Create")){
		gameObject.SetActive(false);
	}
}	
void onTriggerEnter(Collision collision) {
	if(GameObject.FindGameObjectsWithTag == ("Create")){
		gameObject.SetActive(true);
		}
}

}

I really would appreciate who ever helps me.

using UnityEngine;

class CreateObjects : MonoBehaviour{

	public GameObject Prefab;
	GameObject[] taggedObj;
	
	void Start () {
		taggedObj = GameObject.FindGameObjectsWithTag("Create");
		if (taggedObj != null)
		{
			for (int i = 0; i < taggedObj.Length; i++)
			{
				taggedObj*.SetActive(false);*
  •  	}*
    
  •  }*
    
  • }*

  • void OnTriggerEnter(Collider other) {*

  •  for (int i = 0; i < taggedObj.Length; i++)*
    
  •  {*
    

_ taggedObj*.SetActive(true);_
_
}_
_
}_
_
}*_