ANSWERED Unexpected symbol 'void' - I am new to coding please help me find the error

Here is the code, ik it is very basic:

using UnityEngine;
using System.Collections;

public class FirstPersonController : MonoBehaviour {

public float movementSpeed = 5.0f;
public float mouseSensitivity = 5.0f;
public float upDownRange = 60.0f

// Use this for initialization

void Start () {

}

// Update is called once per frame
void Update () {
	// Rotation
	
	float rotLeftRight = Input.GetAxis("Mouse X") * mouseSensitivity;
	transform.Rotate(0, rotLeftRight, 0);

	float rotUpDown = Input.GetAxis("Mouse Y") * mouseSensitivity;
	
	float currentUpDown = Camera.main.transform.rotation.eulerAngles.x;
	float desiredUpDown = currentUpDown - rotUpDown;
	
	Camera.main.transform.rotation = Quaternion.Euler(desiredUpDown, 0, 0);
	
	// movement

	float forwardSpeed = Input.GetAxis("Vertical") * movementSpeed;
	float sideSpeed = Input.GetAxis("Horizontal") * movementSpeed;
	
	Vector3 speed = new Vector3( sideSpeed, 0, forwardSpeed );
	
	speed = transform.rotation * speed;
	
	CharacterController cc = GetComponent<CharacterController>();
	
	cc.SimpleMove( speed );
	
}

}

public float upDownRange = 60.0f

This line needs a semi colon after it

public float upDownRange = 60.0f;

When debugging errors like this, it is common that the error may actually occur on the statement before the line that is showing the error. The compiler won’t know that you didn’t mean to not close off that declaration, but it will get confused thinking that the next line of code is part of that statement, and throw an error