Answering phone call restarts the game

Hi there,
I noticed that if a player gets a phone call during the game and answers it the app is restarted at the end of the call. Is there a way to pause the game like when the home button is pressed? Shouldn’t Unity do that by default?

Thanks

Android may be killing it when it is “minimized” to free up resources, which is a resource issue not a pause issue.

The way how Android OS works:

Shortly, whenever there are some phone calls or user just leave your app, the app goes to different states in Android.

I’ve been looking over the internet about Lifecycle Managment of Android games in Unity but couldn’t find any information. Can some Unity’s tech or some pro give the clear answer for this case.
Does Unity manage the Game lifecycle by itself?

I think it’s a Unity issue because other games don’t have the same behavior. Anybody has some more info about this stuff?

I don’t have issues with either of my games as far as I know.

Read the last post of that thread, exactly what I was saying. I’m pretty sure that is your issue… Unity doesn’t kill it, Android does.