Antena movement

Hi
I have a robot in 3th person game
And he has an antena in his head.

My question is how can i do to make the antena moves even when the robot stops

In other words, like a car, in a red light when a car stop,
The radio antena moves forward and reverse.

How can i do the same with my robot on unity please
Any help or idea will be apreciate so much.

You can make an animation and play it when the robot is stoped, or you can add random movement when the robot stops…
See you!

You need the same functionality as the rubber modifier in MegaFiers provides, it adds secondary motion to objects for an antenna you would paint some stiffness into the vertex colours of the antenna in your 3d package and then use the modifier or find a system that does the same or code it yourself :slight_smile:

Thanks for answer…
How can I add a random movement please ?

Thnaks again

Well the thing about secondary motion is it is driven by the movement of the object but in the system above you can have its motion driven by another object so you would just select a dummy object and have that move with some noise or something and that would cause the antenna to wobble.