Is there any way to render a camera into a rendertexture and have it anti-aliased?
I’m looking for a way to generate a high quality image that is larger than just screen res.
Is there any way to render a camera into a rendertexture and have it anti-aliased?
I’m looking for a way to generate a high quality image that is larger than just screen res.
No, but you can always have rendertextures up to 2048x2048 (4096x4096 for nVidia cards) and then resize them smaller. If you’re looking for even higher res, try this.
–Eric
Thanks for the link, I started thinking about stitching multiple shots together but that looks like it might help. cheers. I need to improve it to the point where no manual stitching is required as this isn’t for just a one off job it needs to work seemlessly for the user.
Damn… this might be more tricky than I hoped, I’ve played around with offseting the camera using the projection matrix before and although it works fine on the mac you have to force opengl mode on the pc to get it to work.
See this thread
http://forum.unity3d.com/viewtopic.php?t=13642&postdays=0&postorder=asc&start=0
I have a bug report in about it but haven’t heard anything back yet. Since the windows version is out soon I wonder if they have hit the same issue anywhere and have needed to fix it for themselves. Sure would be a useful thing to have working.
Would be nice to have support for AA RenderTextures in the near future…