At lowest quality settings:
https://dl.dropboxusercontent.com/u/5732489/TEMP/Unity0.jpg
At fantastic quality settings:
https://dl.dropboxusercontent.com/u/5732489/TEMP/Unity1.jpg
as you see, in the game process there are no difference between enabled or disabled AA. But it have difference in editor view.
Possibly useful information:
- no image effects used
- disabled glass/refraction materials
- enabled AA in Quality settings
No one seen such behavior? Really?
Are you using the deferred rendering pipeline instead of the forward one?
And did you actually enable the correct (same) visual quality in the player as in the editor?
Is your editor camera maybe set to “forward rendering”?
No problem. But please also have a look at the differences between forward and deferred rendering as the two do substentially different things “under the hood”. The most important differences are between lighting and performance (and Anti Aliasing as you already have noticed).